So What Club
Start free
Back to the Case library
Video games and betting: publishers, platforms, sportsbooks and lotteries

Is a new player worth what the game pays to win them?

Prints the prompt and every part you have revealed so far.

New to this industry?Start with its one-minute summary: Video games and betting

The prompt

Lanternfox (a fictional studio in Singapore) runs a free-to-play mobile game. It pays USD 2.50 in advertising for each new install. 4 percent of new players ever pay, and a paying player spends USD 60 over their life in the game. The app store keeps 30 percent of in-game purchases. Ads shown to players who never pay bring USD 0.40 per install, and servers and live operations cost USD 0.20 per install. Should Lanternfox spend more on advertising, and what would change the answer?

Practice with a partner

1. Send the interviewer link to a friend. They read the case aloud and hold the answers.

2. You open the candidate view: you see only the prompt, a timer and a notes box.

3. Speak the case out loud. Your partner shares data when you ask, then scores you with the rubric.

Your turn first

Clarifying questions, with the interviewer's answers

My notes on this case

0 of 5,000 characters. Saves automatically.

Facts checked against sources on

Now run it yourself

The simulator asks the questions one at a time with the answers out of view, then gives feedback that quotes your own words.

Spotted something wrong or out of date? Report a mistake. We check every report and correct the page.